Monday, June 27, 2011

Remember These Games?

Outdoors or indoors, these "tried and true" games bring back memories for us and can create new ones for our youth!  Did you play them all?

Hopscotch -  One common style of play is drawing a 10-square hopscotch board. Then throw a token, such as a rock, onto the board. Skip across, and then skip back, this time grabbing the rock. Scoring differs almost as much as style of play, but common rules are to add up the numbers of the squares the rock lands on or to simply call the player a winner if his token lands on the number 10.

Capture the Flag - There are two teams, and each team has its own flag (which might not be an actual flag). The goal is to get the other team's flag and return it to your team's base.

Red Light, Green Light - Players line up along a starting line, except for one player who stands with her back to the line, several feet away. She counts to 10, turns around saying "Green Light" and all the players start moving toward her. When she calls "Red Light", the players must stop moving; anyone who is caught moving must return to the starting line. The game continues until one of the players is close enough to tag the caller and becomes the new caller

Hide and Seek -  Hide and Seek is usually played with one seeker who counts to 20 while the other children hide.

Crab Race - Children form the shape of a crab by lying on their back and pushing themselves up on their hands and feet. They then have a race.

Mother May I - One child is Mother. The others stand in a line a short distance away from Mother, who gives instructions to each child in turn, telling them how to walk towards her, such as “Take two baby steps, two giant steps.” The child must ask, “Mother May I?” before moving and then take the exact steps in the right order. If the child forgets to ask Mother or takes the wrong steps they return to the beginning. The first child to reach Mother becomes the new Mother.

Hot Potato - Select an item that can be easily and quickly passed from one person to the other. Have the children sit in a small circle and begin passing the potato to one another. Play music while they do this. When the music stops, whomever is holding the potato is out. Continue until only one person is left.

Duck, Duck, Goose - Sit in a circle and have one child walk around patting each child on the head saying, "Duck, duck, duck" and finally "goose." The child deemed "goose" stands up and runs around the circle. Whoever gets back to the spot and sits down first wins the spot and the other child starts again with the "Duck, duck, goose."

Jacks - Using only one hand, work your way up from onesies to tensies and back down to onesies. Begin by throwing the jacks out on the floor. Then, taking a ball (you can use the little ones that come in the sets).  You throw the ball into the air, pick up the correct number of jacks and letting the ball bounce once, catch the ball while still holding the jack(s).  Your turn continues until you miss the ball, miss the jacks, move a jack, or drop a jack you've just picked up. Then you are out and it is the next person's turn.

Simon Says - An oldie but a goodie. If your child has a favorite character, substitute "Simon" with a character from the theme. Children should listen carefully and only do what "Simon" says.

Freeze Tag - One child is chosen as being "it." The chosen child tags the other children.  Once tagged, the child must remain frozen until another free child tags them. When all the children are frozen (except the one who was chosen as being "it") with no one to set them free, the game is over.

Musical Chairs - This game is a classic and requires chairs and music playing. Set up one less chair than there are players and play the music. Everyone walks around the chairs. When the music stops, the players must find a chair. The player left standing is out. Another chair is removed and the music starts again. This cycle continues until one players gets the last chair and wins the game.
 
Tug of War - A sport game that puts two teams in a test of strength.

Warm or Cold - All leave the room, except one, who hides a designated object. The others are called back try to find it. If the object is hidden in a very difficult place, the one who hid it can inform the searchers if they are "warm" or "cold"; "warm" indicating that they are near, "cold" that they are not seeking in the right place.

Piggy (or Monkey) in the Middle - To exercise the skills of simple throwing and catching in a spirited outdoor game, three children stand in line, the two on the end toss a ball back and forth with the intent of keeping it away from the third.  If the child in the middle is able to catch or retrieve a dropped ball, they then become one of the throwers.

I Spy - One of a games kids can play to sharpen their skills of deduction is to take part in "I Spy," where one person chooses an object they see outside and gives one clue until someone guesses what they have chosen.

Doggy Doggy Where's The Bone? - A player (doggie) sits in a chair with their back to the class. An object (bone) was put under the chair.  While the dog was turned around with eyes closed someone  sneaks up, steasl the bone and keeps it. Then everyone would sing: Doggy, Doggy, where's your bone? Somebody's stole it from your home."  The dog has three chances to guess who took it.  If the dog guessed right, he goes again. If he guessed wrong, the person who had the bone is the next dog.

Marco Polo - A swimming game.  One person is chosen to be "it" and closes their eyes.  They get on one end of the pool, counts to 10 and shouts "Marco" and all the others in the pool shout "Polo". The one that shouts "Marco" has to try and catch one of the persons who shouts "Polo".

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1 comments:

  1. Remember them well except Doggy Doggy Where's The Bone. Good times.

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